Cosmarchy
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Faster at high speed

Speed 5 had got slow and jerky in a busy mid-game. A game year now runs in under half the time it took.

In a busy mid-game, speed 5 had got slow and jerky.

A third of the simulation’s time was going on the AI empires weighing their decisions. I got that down to a fraction of the time, and they still make exactly the same choices. A second round made the economy’s sums leave far less waste for the game to clear up.

Together, the two rounds mean a game year now runs in under half the time it used to, and the worst hitches at speed 5 are about a third as long. There’s more of this to do.