Cosmarchy

Roadmap

What's in the game, what I'm working on, and what comes after. Plans change, so nothing under Next or Later has a date.

Updated 11 November 2026

In progress

6

Being worked on now

  1. Diplomacy

    Diplomacy, the last pieces

    The rest of the Diplomacy screen and a few more of its rules.

  2. Economy

    Tuning the economy

    Long simulated games to get wages, prices and upkeep right over a whole game.

  3. Politics

    Government screens

    The rest of the redesign: revolutions on screen and more ways to stir trouble in rival empires.

  4. Speed

    Smoother frames

    The last long pauses at high speed.

  5. Ships and war

    A first 3D ship

    One test ship in two styles, before any wider ship art is made.

  6. Interface

    Bug reports from the game

    One key packs up what happened so a bug can be sent in. Built, and being tried out.

Next

7

In the planned order

  1. Diplomacy

    First contact

    Meeting another species in four stages: a signal, a search, a meeting with a patchy translation, then understanding.

  2. Diplomacy

    Ambassadors who talk

    Written conversations in each species' own language, translated on screen.

  3. Diplomacy

    A Galactic Council

    Votes and sanctions between empires, and after that a Federation.

  4. Galaxy

    Pirates, natives and creatures

    Things in the galaxy that belong to no empire.

  5. Politics

    More crises

    Invasion, a coup, rogue machines and lanes that collapse, plus more situations and species challenges.

  6. Galaxy

    Travel between galaxies

    A long crossing by void ship first, then a pair of gates.

  7. Interface

    Goals for a long game

    An advisor, ambitions for your empire, and an optional end date with a score.

Later

9

Planned, in no fixed order

  1. Worlds

    Double and multiple stars

    Systems with more than one star.

  2. Ships and war

    3D ships with themes

    Ship styles, and parts that snap onto the hull in the designer.

  3. Research

    Ring worlds and more megastructures

    Including a structure built round a black hole.

  4. Art and sound

    Species portraits

    A portrait for each of the 60 species. One is done.

  5. Art and sound

    Music and sound

    Ambient music and sounds for the interface.

  6. Interface

    A tutorial

    A guided start for new players.

  7. Research

    Mod support

    Loading new content from outside the game's own files.

  8. Interface

    Settings

    Rebindable keys, graphics presets and translations.

  9. Release

    A public build

    The first build you can download, and the Steam store page.

Done

12

In the game now

  1. Galaxy

    Fully 3D galaxies

    Seventeen shapes, up to six galaxies in a universe, and 106 real galaxies to start from.

  2. Galaxy

    The real neighbourhood

    The Sun and 142 real nearby systems, where they really are.

  3. Galaxy

    Exploring and fog of war

    The galaxy starts dark. Probes and surveys show you what is out there.

    Read the devlog
  4. Worlds

    Star systems and worlds

    232 kinds of world, live weather, and cities you can see from space.

    Read the devlog
  5. Economy

    A market economy

    Businesses pay wages from what they earn, every world has its own prices, and there is no stockpile.

    Read the devlog
  6. Politics

    Peoples and politics

    Cultures, faiths and classes, interest groups pushing for laws, and 185 decisions.

    Read the devlog
  7. Research

    Research without eras

    475 technologies you can take in any order their parents allow, and four megaprojects.

    Read the devlog
  8. Ships and war

    Ships and war

    A ship designer, fleets with crews and supply, battles in the star system, and ground war.

  9. Diplomacy

    AI empires and diplomacy

    Up to eight rivals, relations you can read, treaties, envoys and spies.

    Read the devlog
  10. Interface

    Every panel redrawn

    One style across the game, tooltips inside tooltips, an outliner and an alert bar.

    Read the devlog
  11. Interface

    Spectate

    Hand your seat to nobody and watch the AI play every empire.

    Read the devlog
  12. Speed

    Faster at high speed

    A game year runs in under half the time it took, with shorter hitches at speed 5.

    Read the devlog

Every feature in the gameFollow the devlog