Roadmap
What's in the game, what I'm working on, and what comes after. Plans change, so nothing under Next or Later has a date.
Updated 11 November 2026
In progress
6Being worked on now
- Diplomacy
Diplomacy, the last pieces
The rest of the Diplomacy screen and a few more of its rules.
- Economy
Tuning the economy
Long simulated games to get wages, prices and upkeep right over a whole game.
- Politics
Government screens
The rest of the redesign: revolutions on screen and more ways to stir trouble in rival empires.
- Speed
Smoother frames
The last long pauses at high speed.
- Ships and war
A first 3D ship
One test ship in two styles, before any wider ship art is made.
- Interface
Bug reports from the game
One key packs up what happened so a bug can be sent in. Built, and being tried out.
Nothing here for this area.
Next
7In the planned order
- Diplomacy
First contact
Meeting another species in four stages: a signal, a search, a meeting with a patchy translation, then understanding.
- Diplomacy
Ambassadors who talk
Written conversations in each species' own language, translated on screen.
- Diplomacy
A Galactic Council
Votes and sanctions between empires, and after that a Federation.
- Galaxy
Pirates, natives and creatures
Things in the galaxy that belong to no empire.
- Politics
More crises
Invasion, a coup, rogue machines and lanes that collapse, plus more situations and species challenges.
- Galaxy
Travel between galaxies
A long crossing by void ship first, then a pair of gates.
- Interface
Goals for a long game
An advisor, ambitions for your empire, and an optional end date with a score.
Nothing here for this area.
Later
9Planned, in no fixed order
- Worlds
Double and multiple stars
Systems with more than one star.
- Ships and war
3D ships with themes
Ship styles, and parts that snap onto the hull in the designer.
- Research
Ring worlds and more megastructures
Including a structure built round a black hole.
- Art and sound
Species portraits
A portrait for each of the 60 species. One is done.
- Art and sound
Music and sound
Ambient music and sounds for the interface.
- Interface
A tutorial
A guided start for new players.
- Research
Mod support
Loading new content from outside the game's own files.
- Interface
Settings
Rebindable keys, graphics presets and translations.
- Release
A public build
The first build you can download, and the Steam store page.
Nothing here for this area.
Done
12In the game now
- Galaxy
Fully 3D galaxies
Seventeen shapes, up to six galaxies in a universe, and 106 real galaxies to start from.
- Galaxy
The real neighbourhood
The Sun and 142 real nearby systems, where they really are.
- Galaxy
Exploring and fog of war
The galaxy starts dark. Probes and surveys show you what is out there.
Read the devlog - Worlds
Star systems and worlds
232 kinds of world, live weather, and cities you can see from space.
Read the devlog - Economy
A market economy
Businesses pay wages from what they earn, every world has its own prices, and there is no stockpile.
Read the devlog - Politics
Peoples and politics
Cultures, faiths and classes, interest groups pushing for laws, and 185 decisions.
Read the devlog - Research
Research without eras
475 technologies you can take in any order their parents allow, and four megaprojects.
Read the devlog - Ships and war
Ships and war
A ship designer, fleets with crews and supply, battles in the star system, and ground war.
- Diplomacy
AI empires and diplomacy
Up to eight rivals, relations you can read, treaties, envoys and spies.
Read the devlog - Interface
Every panel redrawn
One style across the game, tooltips inside tooltips, an outliner and an alert bar.
Read the devlog - Interface
Spectate
Hand your seat to nobody and watch the AI play every empire.
Read the devlog - Speed
Faster at high speed
A game year runs in under half the time it took, with shorter hitches at speed 5.
Read the devlog
Nothing here for this area.
