Devlog
What changed in the game lately, newest first.
Diplomacy and intelligence
Relations you can read, treaties you write article by article, named envoys and spies, and other empires' numbers shown as estimates unless you know better.
Faster at high speed
Speed 5 had got slow and jerky in a busy mid-game. A game year now runs in under half the time it took.
An economy of people, wages and prices
I rebuilt the economy from the ground up. Workers go where the pay is best, prices follow supply and demand on every world, there's no stockpile any more, and people buy what they can afford.
Every panel, redrawn
I redesigned nearly every screen in one style, and added an outliner, an alert bar, tooltips inside tooltips, new menus and a Spectate mode.
Research without eras
I took eras out. A technology can start once its parents are done, and the best ones are rarer and dearer. Also new are a Research panel, reports for finished techs, and great works with techs of their own.
Worlds that make sense
Temperatures and ice follow distance from the star, habitability depends on who's asking, and cities spread across worlds as their people grow, each people building its own way.
Peoples, politics and laws
Worlds now hold groups with their own culture, faith and class. Interest groups push for laws, laws pass in stages, restless worlds can break away, and there are 185 decisions to take.
Galaxies you have to discover
Fog of war, places on the map that change what happens there, crisp borders, and edge-on galaxies that look more like the real thing.
